Lock 3 · Prove
Prototype Development
Building a working prototype in a student-realistic window: scope ruthlessly, ship the core loop, and make "working" mean working.
9 minute read · applies to Lock 3
Working functionality is a quarter of Lock 3
Twenty-five of Lock 3’s hundred points sit on "working functionality" — the single largest criterion anywhere in Foundry. It means an evaluator can open your link, perform your core loop and see real output from real logic. Screens with hard-coded responses are detectable and score as what they are.
Build order that survives reality
Teams that invert this order — polish first, integration last — are the ones whose demos break. Integration is where the unknown unknowns live; meet them early.
- Week one: the core loop end to end, ugly — real input, real model, real output
- Then: the failure states — unsure model, bad input, offline
- Then: the impact-metric instrumentation, so your demo produces evidence
- Then: polish, in the time that honestly remains
Choose boring, deployable technology
Your stack should be the one your team already knows, deployed on free tiers that stay up during evaluation. A plain web app that works on a mid-range phone beats a native app that needs sideloading. Evaluators access your prototype cold — no setup call, no "it works on our laptop". Test your live link from a different device, network and account before submitting.
Honesty about limitations scores points
Lock 3 explicitly asks for known limitations. This is not a trap. "Diagnosis accuracy drops on photos taken in shade; we display low-confidence warnings below 0.7" demonstrates engineering maturity. Claiming none signals either dishonesty or not testing — both worse.
Before you submit — the checklist
- Core loop works end to end from a cold start
- Live link tested from an unfamiliar device and network
- Failure states handled visibly
- Impact metric instrumented and producing numbers
- Known limitations documented honestly
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