Direction 01
A hostel-and-hall food-loop: predict surplus from menus and headcounts, alert verified kitchens before waste happens
Sustainable Development Goal 12 / 17
Ensure sustainable consumption and production patterns. For builders: tools that make waste visible, extend product life and help businesses and households consume with information instead of habit.
Waste is a design failure that repeats millions of times a day: food cooked but not eaten, clothes worn twice, electronics discarded for want of a repair. Circular alternatives — repair, reuse, redistribution — usually fail not because people do not care, but because the logistics and information costs are too high. Software collapses those costs.
India has deep repair-and-reuse traditions now under pressure from disposable consumption, and simultaneously a growing regulatory push — extended producer responsibility, plastic-waste rules and e-waste management requirements. The infrastructure between well-meaning consumers and actual circular outcomes remains mostly missing.
Tiruppur is one of the world’s great knitwear clusters — with textile waste and water-recycling challenges to match, alongside internationally noted zero-liquid-discharge dyeing practice. Chennai and other Tamil Nadu cities run source-segregation programmes whose success depends on exactly the kind of feedback loops software can provide.
The AI Lens
Build Directions
Starting points, not prescriptions — the strongest submissions narrow one of these into a specific, evidenced local problem.
Direction 01
A hostel-and-hall food-loop: predict surplus from menus and headcounts, alert verified kitchens before waste happens
Direction 02
A textile-offcut exchange for cluster units: photograph, classify, list, match to buyers of that fibre class
Direction 03
An e-waste concierge: identify the device, show data-wipe steps, route to formal recyclers with pickup pooling
Direction 04
A repair-finder that makes neighbourhood repairers searchable, rated and bookable
Anchor your team in this goal, define one real problem, and start the three-lock journey.
View Season 2